Halfway through, I was praying for Death Eaters to stop respawning so I could get on with the game. Eventually, though, it all loses its appeal because you're thrown into too many similar situations. Now, you can use the PlayStation Move to play, but it's cumbersome and not as accurate or comfortable as a DualShock. I like that this Potter game forces you to think on the fly and it's fun to watch petrified Death Eaters stiffen up and fall over or get blasted in the chest by the explosive Confringo. This could be confusing, but the game does a good job of pacing your access to new spells. Three face buttons house all of your options and it's fairly easy to navigate your arsenal. For example, Petrificus Totalus serves as a sort of sniper rifle, while Expulso is similar to a machine gun, Impedementia is like a rocket launcher, and Expelliarmus breaks an enemy's Protego spells. Each spell has a unique look and function. The level design is certainly lacking, but the shooting is entertaining. Although I groaned every time one of these came up, they weren't long or challenging enough to really irritate me. There are sections designed to mix it up a bit, but all of them are cut of the same run-at-the-camera-while-shooting-at-stuff-behind-you cloth. It gets tiresome, and the tame boss battles don't help. That's the major fault of The Deathly Hallows Part 2 - no matter whom you're cast as almost every level plays out the same: walk into an area with cover conveniently placed around so you know Death Eaters are going to pop up, kill around three waves of them, and then advance to the next section. Rowling builds tension and then hits the reader with brief bits of intense action.
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